
They can provide buffs (I'm talking about "drive-by buffs" here -- the kind you toss on a complete stranger before saddling up and riding off). Don't ask me why, but I love random buffing. I always felt like I was missing something when I would play my rogue, get a buff, and just have to be satisfied with returning a "ty".
They are powerful, but more imporantly, they feel powerful. You see that windup and release of a bolt of pure fire/frost and it impacts with authority. Shadowpriests and locks might do more damage, but DoTs and silly string assaults just aren't very visceral.
They are extremely hard to kill (only talking PvE here - I have no experience with PvP). I'm die-hard frost, and although I've flirted with fire, frost is just so forgiving of my lackadasical leveling style that it's a better fit for me. For example, I had what was supposed to be a single-mob pull go bad. I got an add, then another add. Two of them were frost resistant, so that made frost nova only about 50% reliable. However, a polymorph and a water elemental summon made this trivial (ok, I did run around like a crazy person, but I never lost any significant health). And I didn't even have to burn my Cold Snap CD.
Teleports, which I thought were just a gimmick, are very useful for leveling. I pop from continent to continent and rarely have to burn my hearth. And it's fun to open portals, too.
My disclaimers are many:
- I've had a brief flirtation with fire and no time at all with arcane, but I'm happy enough with frost that I don't see any reason to switch while I'm still leveling
- I don't PvP ('nuff said)
- I have no experience with AoE - I'm using frostbite, so all my combats are pretty much single target.
- I haven't grouped at all. Old world leveling is pretty much a solo affair, so we'll see how I feel once I get to Outland and start doing instances (assuming I make it before WotLK!).
No comments:
Post a Comment