This is the Actual Last Post of Critical QQ
15 years ago
or: How I Learned to Stop Healing and Just Melt Faces
Penance seems to be the talk of the day amongst priests. On paper, it's a 2 second cast, healing 2K x 3, and can crit on any or all of the heals. The two big drawbacks being that a) it's channeled, meaning the mana cost is front-loaded and it's also subject to interrupt, and b) it's at the very bottom of the Discipline tree.
When I last left my mage, he had finished most of the Zangermarsh quests and was getting ready to start on Terrokar Forest with a full load of rested XP and the new patch. Mob killing was the typical FrBx3, FN, FrBx2 with a rest every 3 or 4 mobs to drink.
Yes, I secretly have a rogue alt. It's nice to get up close and personal on occasion. So if any of you out there do the same, Shadowpanther has a nice set up gear lists and talent builds for rogues in 3.02. I haven't tested any of it yet, but I'd say it's a nice place to get started!
So with the 3.02 patch pretty certain to be coming on October 14th, I've begun strategizing the best way to finish the push to 70 on my mage, who just hit 63 last night. As I mentioned before, 3.02 brings the reduced XP to level, so I'm trying to determine the best way to optimize my play to get the most benefit out of the changes.
Ennui: just about everyone's got it in one form or the other. The Brewfest helped a bit, but now that I've got my pony kegs (the only thing I was really interested in this time), I'm having a hard time even getting excited about BRD runs for the kodo. I've been doing dailies for gold, but those feel too much like work. Instance groups are next to impossible to form and they're also hard to get excited about. Before, even if I didn't "need" the run, I could always say "hey, at least I'm getting a shot at a nice drop" or "at least this is getting me rep and/or badges". But now those items will likely soon get replaced, I've gotten all the badge gear I need, and the rep will be useless (anyone still grinding Argent Dawn rep? I thought not.). We continue to try and form 25-man raids, but the attendance for those is pathetic.
I finally hit 58 on my mage alt the other day and as planned, jumped through the portal to pick up a few choice items (such as ever-popular Staff of the Twin Worlds) and then went back to Plaguelands. A few more quest turn-ins (being a mage really helps with the running back and forth from Stormwind to PL) and I hit 60!
So, considering that today's big news is that date of the next expansion has finally been announced (Nov 13th, for those of you that were under a rock), you may be wondering why this post is all about Outland. Well, it boils down to the question: Outland, land of adventure or land of napping?
The graphic to the left comes from Sons of the Storm, makers of some really nice art. I found it particularly nice because it captures the power of the gnome mage, allowing him look like a formadable adversary instead of a lawn ornament, without completely losing the wow graphics style (aka, the "cartoon feel"). It's very apropos of where I am with mages right now (my current alt is at 54). Mages are becoming for me everything that I want in a character.
This post was originally intended to be about how the latest priest changes had thrown me into a state of indecision since they were encouraging, especially regarding Shadowpriests. But Blizzard has kindly removed that problem by swinging the nerf bat once again. The blog "A Dwarf Priest" said it best, I think: "I almost feel that there are two competing teams of devs: one that wants to oppress shadow priests, and the other that wants them to function as well as other DPS classes. "You link the friendly target with up to two nearby friendly targets, causing 50% of any damage taken to be distributed to the linked targets. If any target takes a blow greater than 30% of their health, or shared damage would reduce a target's health below 20%, the link is broken. A member of the link moving beyond 100 yards will also break the link. You can only have one link active at a time.This is a canonical example of bonding, where friendly targets are linked and damage shared among them. Of particular interest is that this is a Shaman spell, and the Shaman's main heal is Chain Heal, which reads:
Heals the friendly target for 826 to 942, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump reduces the effectiveness of the heal by 50%. Heals 3 total targets.See what's going on here? Spirit Link links 3 targets together to share damage among them and then Chain Heal lets you heal three targets in one fell swoop. Nice, huh?
At the urging of some fellow shadow priests, I decided to make the change to Shadow to see how I liked it. I used a typical cookie-cutter build, except I took Silence because I hate seeing a mob trying to heal and not being able to do anything about it. 
