This is the Actual Last Post of Critical QQ
15 years ago
or: How I Learned to Stop Healing and Just Melt Faces
When I last left my mage, he had finished most of the Zangermarsh quests and was getting ready to start on Terrokar Forest with a full load of rested XP and the new patch. Mob killing was the typical FrBx3, FN, FrBx2 with a rest every 3 or 4 mobs to drink.
I finally hit 58 on my mage alt the other day and as planned, jumped through the portal to pick up a few choice items (such as ever-popular Staff of the Twin Worlds) and then went back to Plaguelands. A few more quest turn-ins (being a mage really helps with the running back and forth from Stormwind to PL) and I hit 60!
The graphic to the left comes from Sons of the Storm, makers of some really nice art. I found it particularly nice because it captures the power of the gnome mage, allowing him look like a formadable adversary instead of a lawn ornament, without completely losing the wow graphics style (aka, the "cartoon feel"). It's very apropos of where I am with mages right now (my current alt is at 54). Mages are becoming for me everything that I want in a character.You link the friendly target with up to two nearby friendly targets, causing 50% of any damage taken to be distributed to the linked targets. If any target takes a blow greater than 30% of their health, or shared damage would reduce a target's health below 20%, the link is broken. A member of the link moving beyond 100 yards will also break the link. You can only have one link active at a time.This is a canonical example of bonding, where friendly targets are linked and damage shared among them. Of particular interest is that this is a Shaman spell, and the Shaman's main heal is Chain Heal, which reads:
Heals the friendly target for 826 to 942, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump reduces the effectiveness of the heal by 50%. Heals 3 total targets.See what's going on here? Spirit Link links 3 targets together to share damage among them and then Chain Heal lets you heal three targets in one fell swoop. Nice, huh?